2023年6月2日
Happy Friday! 😎
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We think that save/loading runs should now be working so you can take breaks from the game without fear of losing progress. If you run into any save/load issues, you'll find the save file here (change the username portion): `C:\Users\YOURUSERNAME\AppData\LocalLow\Mega Crit\Slay the Spire 2\Local\defaultProfile`
We're starting to fill in Act 3 with content but not all the content is there yet. Still, feedback for what is in there would be great :). Note that there are some filler enemies/bosses/events in there from Act 1 which won't be there later.
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**UX & Effects**
· Game now saves after a combat victory, allowing you to load into a rewards screen
· Added a locked option to Symbiote event if you don't have enough attack cards
**Bug Fixes**
· Burrowing bug burrowing animation being interrupted by another animation
· Doctor's Note potion not assigned correctly on neow screen
· Fix entire next map row being selectable after loading
· Fix for energy orb randomly rendering on cards
· Fix loading into event room
· Fix phantom health bar overlays at low HP
· Make Thorns trigger even if creature with it is killed
· Snecko pootion visually updates card cost when played
· Hitbox tweaks on Assassin Raider and Axe Raider
· Tweaked positioning for multi Mite combat
**Content & Balance**
· Rocket & Socket elite encounter reworked so Rocket is no longer a targetable enemy
· Reworked Symbiote event choice. Lose 6HP and gain the new enchantment Corrupted
· Ringing affliction changed from attacks deal half damage until played -> lose 1 energy on card play
ACT3 SPOILERS AHEAD
||- Added Bygone Effigy enemy encounter
· Added Drone Deployer enemy encounter
· Added Fabricator enemy encounter
· Added Noise Bot enemy encounter
· Added Soul Nexus enemy encounter
· Added Turret Operator enemy encounter
· Added Mecha Knight elite encounter
||
**Performance & Optimization**
· Card portraits now pre-loaded, reducing card load stuttering during gameplay