杀戮尖塔2数据库
2024年7月12日

2024年7月12日

补丁说明2024-07-12英文(官方未提供中文)

If you saw me accidentally hit enter early no you didn't 🙂 Anyways, it's build time! We've added a bunch of colorless cards and reworked/renamed multiple Pael options! Ok patch notes time.

正文

**Build links:**
· [Windows]REDACTED
· [Linux]REDACTED

**CONTENT:**

Colorless Cards:
· Added the following new colorless cards:
· Beat Down
· Contractility
· Fasten
· Omnislice
· Production
· Restlessness
· Ultimate Strike

Ancients:
· Added Smother card - Deal 10 damage. Whenever you rest, Upgrade this card. Can be upgraded any number of times. (damage scales like searing blow, +3, +4, +5, etc)
· Reworked Pael’s Essence relic -> Slumbering Essence: “At the end of your turn, if the enchanted card is still in your hand, reduce its cost by 1 until it is played.”
· Reworked Pael’s Eye relic -> Gloopy Eye: “The first time each combat you end your turn without playing cards, Exhaust your hand, and take an extra turn.”
· Reworked Pael’s Claw -> Cloudy Claw: “Create a new map with double the number of Rest Sites.”
· Reworked Patience card: “Innate. Ethereal. At the end of combat, gain a random relic instead of a Card Reward.”

**BALANCE:**

Silent:
· Buffed Envenom card: now costs 1 by default and deals 1 additional poison on upgrade

Potions & Relics:
· Reworked Royal Stamp: can only be applied to Skills and Attacks

Enemies:
· Nerfed Chomper:
· HP decreased from 83-88 -> 64-68
· Damage decreased from 10x2 -> 8x2
· Completely reworked Slimed Berserker combat
· Changed Toxic Goop Bowlbug: can no longer spawn with the Slumbering Beetle

**ART & MUSIC:**

· Updated art for Aroma of Chaos, Bugslayer, and Infested Automaton events
· Added alternate Act 3 music track
· Added smithing VFX
· Smithing VFX plays when you forge sovereign blade
· Added VFX for obtaining potions

**USER INTERFACE & EXPERIENCE:**

· Added a fade out to menu music
· Added SFX for the rest site, obtaining relics, card exhaust, reward screen popup, and combat start
· Stopped card reject SFX from proccing when a card is played
· It is now required to still select a card when smithing/removing even if you only have 1 valid card
· Saves that are unable to load are renamed as broken instead of deleted, which will help us debug save format issues
· Auto-placed enemies should avoid getting placed in the play zone
· Compendium cards now animate in and out
· Compendium screen now scales with ultrawide
· Power cards now swoosh when played
· Volume sliders now look better and smoothly animate
· Added Ancient icons to run history
· Adjusted hitboxes, scale, intent position, and VFX spawn position for ALL creatures A - N
· Adjusted hitboxes, intent position, VFX position, and scale for creatures O - Z
· Adjusted outlines, shadows, and font sizing rules for topbar text and gold gain VFX
· AOE description when there is a single enemy show powered description (for things like vulnerable)
· Current Run info now appears when hovering over the Continue button in main menu + removed various debug assets
· Disabled potion usage during enemy turn
· Extra dynamic text on cards (i.e finished) now remains on card when being played
· Flechettes now has extra text that tells you how many times it will hit
· Hovering over enchantment preview cards no longer enlarges them
· Hovertips now sit close to the button its hovering over
· Merchant room background now respects the screen aspect ratio
· Negative Dexterity now appears in red text in the power VFX
· Overhauled display settings, save window and screen positions; fullscreen is now a toggle
· Peek button now pulses when you are in peek mode
· Reduced option label font size from 28 -> 24 + they are now all consistent and nested under vbox containers

· Label changed from Resolution -> Windowed resolution
· Run history now groups cards with the same enchantments
· Added some logic to lock Necrobinder and Defect for now
· Updated datetime formatting for Continue Run info pane
· Updated Game Over screen banner, Proceed button position and prefab, and removed debug death screen asset

**WORDING:**

· Added clarification for when energy is received in Radiant Tincture's wording
· Added clarification for Exoskeleton: the roach does not die (does not trigger Gremlin Horn)
· Extra period removed from Room Full of Cheese event description
· Wellspring event lore text now refers to the correct color of the water
· There is no longer a space before the period in Corpse Explosion power's hovertip
· Well Laid Plans card’s description is now correctly pluralized

**BUG FIXES:**

Defect:
· Fixed various bugs with Echo Form duplicating the wrong card

Necrobinder:
· Chain Mail Pants card now applies Plating to Osty, not Necrobinder
· Osty now loses HP first at Slippery Bridge event

Potions & Relics:
· Amethyst Bangle relic now correctly gives colorless cards
· Joss Paper relic now shows correct count
· Gremlin Horn is now correctly triggered when Phrog Parasite is killed

Enemies:
· Enemies are now anchored to the center of the screen regardless of aspect ratio

Events:
· Medley option in Hungry for Mushrooms now correctly specifies Injury and not Writhe

Misc:
· Cards that are queued for selection (i.e. Prepared+) can now be clicked to deselect them
· Can no longer deselect creature for AOE card if you hover over it fast enough
· Nimble may now correctly be applied to Manifest Authority
· Rigid can only be applied to Skills and Attacks
· Corruption enchantment now properly previews damage modifications
· Fixed GetTopOfHitbox not returning top of hitbox
· Fixed unticking fullscreen not properly going into Windows mode, cleaned up display mode logic, and created hotkey for fullscreen enter/exit
· Removed Half Baked from the enchantment pool
· Right click card cancel now properly hides creature reticle
· Merchant shop’s colored cards now have guaranteed types rather than rarities
· The floor in Act 3 should now obey screenshake