2024年8月9日
We're back to our regularly scheduled programming this week--another Slay the Spire 2 build is here! In terms of content for this patch we have two new Act 1 bosses and some new Regent cards along with lots of balance and UI/UX updates. And in even bigger news, **we're switching to Steam builds from here on out!**
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**IMPORTANT: this means you will have to mark the game as private on Steam so that StS2 and StS2-related activity is hidden on your profile like so:**
**- Activate the game key in Steam**
**- Right-click on Slay the Spire 2 in your library**
**- Click Manage -> Mark as Private**
**We've attached a video demonstrating the process, too. Just DM/ping Casey or Anthony for a key and they'll get you one!**
**CONTENT:**
Regent:
· Added Lunar Blast card
· Added Orbital Shield card
Enemies:
· Added Vantom, a new Act 1 boss
· Added The Kin, a new Act 1 boss
**BALANCE:**
Regent:
· Changed Conqueror card: rarity increased from Uncommon -> Rare
· Reworked Dying Star card:
· Cost lowered from 5 stars -> 3
· Enemy Strength loss from 3 permanent -> 9(11) this turn
· Damage decreased from 20(25) ->9(11)
· Changed Mold the Stars:
· No longer loses stars
· Rarity decreased from Rare -> Uncommon
Colorless Cards:
· Nerfed Omnislice: damage decreased from 12(18) -> 10(15)
· Nerfed Ultimate Strike: damage decreased from 18(27) -> 12(18)
Ancients:
· Nerfed Zlatir's "Freedom" choice: 3 cards -> 1 card
Enemies:
· Changed Bygone Effigy
· No longer loses Slow
· Damage now ramps by 5 with every attack
· Reworked Byrdonis
· Territorial power Strength gain decreased from 2 -> 1
· Peck now hits an additional time
· Screech no longer gives Frail and instead gives Weak and Vulnerable
· Moveset reworked, no longer random
· Buffed Fogmog: damage increased from 7/13 -> 9/15
· Reworked Phrog Parasite fight
· Simplified Slumbering Beetle encounter:
· No longer gives status cards (so one less status fight in act 2)
· HP lowered from 86-92 -> 83-88
· Now gains strength when it rolls out
· Moveset is no longer randomized
Events:
· Changed Welcome to Wongo's: now can only be encountered in Act 2
**ART:**
· Added bloody impact, dagger spray, and dagger throw VFX
· Updated Slippery Bridge, Stone of All Time, The Round Tea Party, and The Legends Were True event art
· More card trail stuff, notably a lot more rendering and node order logic
**USER INTERFACE & EXPERIENCE:**
· Added screenshake to the character select screen
· Added card pick/win rate to compendium
· Added offset to card screens scrolling to account for top bar
· Added scrollbars to Potion Lab and Relic Compendium
· Added scrollbars to card grids
· All event options should now be title-cased
· You can now right-click preview upgrade for Dolly's Mirror card selection screen
· Card pile count and icon now increments in sync with cards and scale bump
· Card reward icon changes to gold if you have Ruby Earrings
· Card trails can now be rendered in the combat VFX layer or the layer right under the deck pile & Power card trails now fade out instead of abruptly vanishing
· Cards which are played now render below deck and discard pile UI elements when flying towards them
· Compendium cards now show the correct energy icon based on the card color
· Different characters now have different map drawing colors
· Discard and exhaust piles are now ordered by when cards entered
· Draw Pile is now always sorted by Rarity
· Egg relics now have a unique VFX to signal when they are applicable
· Ethereal cards' interaction with Dark Embrace made more obvious through timing tweaks
· Event options flash red when you would die from them
· Hovertips now follow cards as they scroll up and down
· Initial upload of assets for submenu locking
· Locked menu items are now desaturated
· Made transition screen resolution independent
· Map nodes are less likely to clump together as their randomized positions no longer go as far
· You can now mass upgrade preview cards from Smith selection
· Queued cards float above the hand rather than on top of it
· Regent character select BG constellations now only show up when you hover over them
· Releasing the LMB while your mouse cursor is no longer hovering a button no longer clicks the button
· Run History now reflects cards upgraded multiple times
· Shrink hand selection cards so it no longer goes off screen if you have a lot of them
· Submenu items which are locked have a big ol’ debug lock image on them now
· Healing is now tracked in room history
· Tweaked trail particle emission tweens and timings so cards flow into decks more smoothly
· Wax relics are now noted in the Run History screen and show as wax in relic reward screen
· WIP: detaching trails from card nodes for flexibility
**WORDING:**
· "Negative" removed from strategic intent hovertip
· ALL properly capitalized on Soverign Blade
· Fixed incorrect newline on Anger card
· Improved wording of Minion Swarm and Minion Guards
· Moonshine renamed to Moon Brew to appease Australian authorities
· Options -> Settings in main menu
· Updated Ruby Earrings to specify combat card rewards
**BUG FIXES:**
Ironclad:
· Combust damage will now correctly trigger Rupture
· Fasten no longer increases Block gain from Feel No Pain power
· Flame Barrier is now allowed to gain Nimble from Self Help Book event
Silent:
· No longer can apply Nimble to Prepared card
· Well Laid Plans power pluralizes the selection prompt
Regent:
· "Set random card to free" effects should now target cards that only cost stars
· Forge animation no longer gets stuck if you end combat while it’s playing
· Radiate card description shows extra text in shop
· Voidburn no longer procs on 0 star cost cards
Colorless Cards:
· Peck card preview doesn't spawn off-screen
· Toric Toughness can now gain Nimble properly
Potions & Relics:
· Royal Stamp relic now mentions that it only applies to Attacks and Skills
Ancients:
· Fixed Golden Path relic and spoils map quest softlock
· Gloopy Eye relic now properly works if you don't proc it right away
· Ruby Earring relic’s Rare cards no longer can dupe Rare cards naturally rolled in card rewards
· Tezcatara’s Ember enchantment no longer softlocks Pandora’s Box relic
Enemies:
· Axebot turn order is now from left to right no matter what order they respawn in
· Globe Head lightning orbs will now proc after poison
Misc:
· Fixed issue with run history screen when abandoning at an event room
· Can no longer preview the upgrade of already upgraded cards in deck upgrade preview
· Card hovertips no longer spawn off-screen
· Cards going from play to discard (or other piles) should no longer change text.
· Exhausted cards are no longer broken due to issue with trails
· Godot now handles placing the window on the screen on first time running the game
· You no longer softlock if you select potion reward when you have no room
· No longer have status cards added to combat piles if combat is finished
· Rigid enchantment description now reflects Dexterity increase
· Room odds are now properly saved before rolling event rooms which fixes event rooms changing when saving and loading
· Settings screen now opens into video options first
· Stampede and other effects that play from hand no longer choose Bound cards
· Targeting reticle no longer gets stuck when combat ends
· Title screen music is now affected by overall volume correctly
· Top bar buttons correctly switch animation states when screens are exited
· Top bar no longer overlaps card grid in some selection screens
**KNOWN ISSUES:**
· The card compendium "Show Upgrades" button currently doesn't work for most cards