2025年2月6日
General:
· Added Ancient card rarity
· Deprecated Legendary card rarity
正文
CONTENT:
Ironclad:
· Reworked Pact’s End card
· Deprecated cards:
· Ghostly Armor
· Winged Jump
· Juggernaut
Silent:
· Reworked Memento Mori card
· Deprecated Adaptation card
Necrobinder:
· Added new Neurosurge card
· Deprecated cards:
· Guillotine
· You Are Mine
Regent:
· Added new Big Bang card
· Reworked cards:
· Heavenly Drill
· The Smith
Colorless Cards:
· Added new cards:
· Automation
· Calamity
· Catastrophe
· Earthquake
· Entropy
· Fisticuffs
· Jackpot
· Order
· Rend
· Prep Time
· Prowess
· Rolling Boulder
· Scrawl
· Splash
· Ultimate Defend
· Stratagem
· Reworked Contractility card
Enemies:
· Added new Act 1 enemy, the Slithering Strangler
· Added Entangled affliction for Vine Shambler
· Added Galvanic affliction for Globe Head
· Added Scrutiny affliction for Owl Magistrate
· Deprecated Test Subject’s Mutating Ichor card
Ancients:
· Added Darv cards
· Deprecated Zlatir’s Cursed Blood card
· Deprecated Pael’s Flesh relic
Ascensions:
· Ascension 8 now also decreases potion frequency
BALANCE:
Ironclad:
· Nerfed Bully card: scaling damage decreased from 2(3) -> 1(2)
· Nerfed Dismantle card: upgrade damage decreased from 4 -> 3
· Changed Dominate card:
· Cost increased from 1 -> 2
· Upgrade changed from deal damage to all enemies -> decrease cost by 1
· Changed Fight Me card: upgrade now also increases player Strength gain by 1
· Changed Limit Break card: rarity changed from Rare -> Ancient
· Changed Molten Fist card: now Exhausts
· Changed Ashen Strike card: now highlights the correct number in green when you have Strength
· Changed Shockwave card: is now Colorless
Silent:
· Changed Accelerant card: rarity increased from Uncommon -> Rare
· Nerfed Delay card:
· Block decreased from 11(15) Block -> 11(13)
· Energy decreased from 2(2) -> 1(2)
· Buffed Fan Of Knives card: Shivs increased from 3(4) -> 4(5)
· Changed Shadowmeld card:
· Cost increased from 0 -> 1
· Upgrade changed from triple Block -> decrease cost to 0
· Nerfed Snakebite card: Poison decreased from 4(5) -> 3(4)
· Changed Execution card:
· Cost increased from 2 -> 3
· Rarity changed to Rare
· Changed Corrosive Wave card:
· No longer Exhausts
· Rarity changed to Rare
Necrobinder:
· Nerfed Enfeebling Touch card: Strength loss decreased from 9(13) -> 8(11)
· Changed Forever Young card:
· No longer has Retain by default
· Upgrade changed from additional cards -> grants Retain
· Changed Sacrifice card:
· Energy cost increased from 0 -> 1
· Upgrade changed from triple Block -> decrease cost to 0
Regent:
· Nerfed Descisions, Descisions card:
· Card draw decreased from 5 -> 3(5)
· Repeated play amount decreased from 3(4) -> 3
· Changed GUARDS!! card:
· No longer transforms entire hand, but allows you to select which cards are transformed
· Minion Sacrifice card’s Block slightly nerfed as a result: Block decreased from 13(17) -> 11(14)
· Nerfed Heirloom Hammer card: upgrade damage decreased from +6 -> +4
· Changed Neutron Aegis card: Energy cost increased from 0 -> 1 (in addition to Star cost)
· Buffed Perfect Reflection card: Block increased from 8(11) -> 9(12)
· Nerfed Quasar card: no longer sets the created cards’ cost to 0
· Changed Shiny Strike card: upgrade now decreases the cost of 1 -> 2 colorless cards
Colorless Cards:
· Changed Bolas card: rarity increased from Uncommon -> Rare
· Changed Mayhem card:
· Rarity increased from Uncommon -> Rare
· Now triggers before card draw
· Buffed Mind Blast card: cost decreased from 2(1) -> 1(0)
· Buffed Thrumming Hatchet card:
· Damage increased by 1
· Rarity decreased from Rare -> Uncommon
· Buffed Ultimate Strike card: damage increased from 12 -> 14
· Changed Enlightenment card: now Exhausts
· Changed Fasten card: upgrade Block decreased from +3 -> +2
· Changed Hand Trick card: upgrade Block increased from +2 -> +3
· Changed Restlessness card: rarity decreased from Rare -> Uncommon
Potions & Relics:
· Changed Hungering Portrait relic: now triggers before you draw your hand on your turn
· Changed Kunai relic: rarity increased from Uncommon -> Rare
· Changed Shuriken relic: rarity increased from Uncommon -> Rare
· Changed Prismatic Shard relic: no longer gives Colorless cards
· Buffed Screaming Flagon relic: Strength gain increased from 1 -> 2
Enemies:
· Enemies with Plating like Frog Knight now start with Block equal to their plating, similar to Slumbering Beetle
· Nerfed Axebots: Strength gain decreased from 5 -> 4
· Changed Bowlbugs:
· No longer apply Frail
· Silk Bowlbug now applies 1 Weak
· Egg Bowlbug no longer applies debuffs, but attacks and gains Block
· Buffed Fogmog: increased HP
· Changed Fuzzy Wurm Crawler: HP ascension modifier lowered from +5 -> +2
· Changed Inklet: changed moveset so fight is now less random
· Changed Magi Knight: changed moveset
· Changed Myte:
· Changed moveset
· Strength gain decreased from 5 -> 3(4)
· Changed Swarm of Slimes encounter: now has one less small Slime
Ancients:
· Changed Zlatir’s Ruby Earrings blessing: “All combat card rewards contain one card of each Rarity”
Events:
· Changed Battleworn Dummy event: no longer appears in multiplayer
· Changed Tinker Time event: Mad Science card default cost increased from 1 -> 2; base damage and block values are changed accordingly
ART:
· Added beta portrait art for many cards
· Added portrait art for the Regent cards: Beat into Shape, Guiding Star, Shiny Strike, Spoils of Battle, and re-added Decree of Unmaking
· Made Burrowing Bug’s chomp animation snappier
· Cleaned up Spiny Toad’s lick animation
· Added projectile to Myte’s toxic attack
· Made Kin Priest’s grenade explosion bigger
USER INTERFACE & EXPERIENCE:
· Adjusted relic size in top bar and on merchant shop screen
· Begone card no longer shows a misleading Transform hovertip
· Other players' HP and powers are now displayed when hovered over in multiplayer
· Lethality power no longer flashes when it increases damage
· Made hand card counter label larger
· Multiplayer player display shows your local player too
· Incomplete room history in map no longer shows when still on that node
· Parry card now includes a hovertip for the Forge keyword
· Restlessness card now glows gold if it is the only card in your hand
· When showing card removal screen, only curses are moved to the top, the order of everything else is preserved
· You can now see other players' energy and card count in multiplayer
· Improved map algorithm legibility
WORDING:
· Added a missing comma to Dodge and Roll card's description
· Aggression card now specifies that the upgrade lasts for the rest of combat
· Fixed some whitespace and coloring issues in Lethality power's hovertip
· Glass Knife card’s wording has been tweaked to be more consistent with other effects that modify a card's damage
· Lethality power's hovertip coloring has been fixed
· Tinker Time event's Speed option now properly mentions that it adds Innate if you're creating a power card
BUG FIXES:
Ironclad:
· Breakthrough card attack animation no longer plays if the player is dead
· Viewing an upgrade preview of Primal Force+ card in the deck view now properly shows a hovertip for Giant Rock+ card
Regent:
· Kingly Punch's damage increase is no longer reset when the card is downgraded
Colorless Cards:
· Mind Blast is now properly marked as an Uncommon colorless card instead of an Event card
Potions & Relics:
· Darleejing Tea relic no longer shows an Energy hovertip
· Ghost Seed relic now works properly between save/reload
· Hungering Belly and Severed Gill relics now appear in the Relic Collection screen
· Starter Flare relic no longer triggers before Slumbering Beetle gains block
Enemies:
· Cubex Construct charging SFX no longer loops forever if it is killed by Guillotine
· Quitting during the Soul Nexus fight no longer softlocks the next session
Ancients:
· Fixed Orobas’ Discovery relic loc in run history
· Fixed typo in Orobas’ name
· Selecting Orobas’ Transcend blessing now maintains the card's upgrade state
· Neow’s Silver Crucible relic no longer goes into the negatives
Ascension:
· Players can no longer break ascension limit by swapping characters in the character select screen
Multiplayer:
· Backing out of a multiplayer lobby while locked in, then going back into a lobby, no longer locks you out of selecting another character
· Fixed weird spacing in remote player indicator when rejoining lobby
· Fixed a multiplayer divergence related to Poison and reward timing
· Fixed multiplayer state divergence caused by The Trial event
· Forgotten Ritual card only counts cards exhausted by you in multiplayer
· Fixed hitbox for Regent’s top right constellation hover effect in multiplayer screen
· Decree of Stasis card now only applies to player who owns it
· Seal of Gold relic no longer prevents other players from gaining gold
· Supermassive card no longer counts cards created by other players
· Unrelenting card's "next attack is free" effect now only applies to the player who played it
· Joining/quitting/joining an MP game should no longer result in an immediate divergence
· Players display fades out when opening settings and compendium in multiplayer
· Multiplayer combat no longer pauses if one player is looking at their deck
· Fixed multiplayer save/load
· Playing Survivor card no longer cancels card drag for other players
· Reattach and Adaptable powers now scale with players in multiplayer
· Remote player's Osty's healthbar no longer reappears when it revives
· Sneaky Strike card only counts cards discarded by player who owns it
· Spoils Map now marks the same map point for everyone
· Stone of All Time and Future of Potions events no longer break multiplayer
· The Trial event portrait no longer switches when remote players choose an option
Misc:
· Fixed boss map node from always being hoverable
· Fixed targeting issue when switching between two enemies
· Ironclad button cannot be reclicked on when opening up main menu for the first time
· Patch notes typo fixed
· Duplicate potions can no longer appear in shop