2025年4月25日
Defect:
· The Defect is playable again!
· Added new orb type: Scrap
· Added new cards:
· Bitflip
· Artificial Winter
· Tesla Coil
· Junk King
· Boost Away
· Shredder
· Scrappy
· Hotfix
· Chest Beam
· Overwhelm
正文
CONTENT:
Necrobinder:
· Reworked Reaper Form card
Potions & Relics:
· Added new potions:
· Potion of Capacity
· Cosmic Concoction
· Essence of Darkness
· Ghost in a Jar
· King's Courage
· Malicious Sand
· Soldier's Stew
· Fysh Jerky
· Added new relic:
· Headhunter
General:
· You can now use the middle mouse to erase map drawings
BALANCE:
Silent:
· Changed Alchemize card: pool changed from Silent -> Colorless
· Changed Grand Finale card: pool changed back from Colorless -> Silent
Necrobinder:
· Buffed Eradicate card: no longer Exhausts
· Buffed Fester card: Doom increased from 8(10) -> 11(15)
· Changed Oblivion card:
· Cost decreased from 1 -> 0
· Now Exhausts
· Buffed Pull From Below card: enemy HP loss increased from 6(8) -> 7(9)
· Buffed Reap card: damage increased from 24(31) -> 26(33)
· Buffed Spectral card: Block increased from 7(10) -> 8(11)
Regent:
· Buffed Celestial Might card: damage increased from 6(8) -> 7(9)
· Changed Heavenly Drill:
· Damage increased from 6(8) -> 8(10)
· Only counts this turn instead of the whole combat
Colorless Cards:
Potions & Relics:
· Changed Heart of Iron potion:
· Pool changed from Ironclad -> all characters
· Plating decreased from 8 -> 5
· Changed Kifuda: rarity changed from Uncommon -> Shop
· Changed Milk potion: rarity increased from Common -> Uncommon
· Changed Trap Ghosts potion:
· Name changed to Trapped Spirits
· Souls increased from 2 -> 4
Enemies:
· Changed The Insatiable:
· Moveset reordered to spike damage 1 turn earlier
· Now scales its Strength gain up from 2 -> 3 on higher ascension
· Changed Knowledge Demon:
· Moveset reordered to spike damage on turn 5
· Knowledge Overwhelming move damage increased from 7(8)x3 -> 8(9)x3
· Buffed Mad Crab:
· Inertia Block gain increased from 8 -> 10
· Super Crab attack damage increased from 5(6)x2 -> 6(7)x2
· Nerfed Phantasmal Gardeners: no longer applies weak
· Buffed Waterfall Giant:
· Now gains more Steam Eruption
· Also gains Steam Eruption whenever it heals
Events:
· Changed Brainbug event: "Filter" choice's random cards decreased from 8 -> 5
· Changed Violent Heroes 2 event: moved from Act 1 -> Act 3
ART:
· Offset idle animations after hits so that enemy animations no longer sync up
· Added portrait art for Danse Macabre, Shroud, and Spectral cards
· Added Knowledge Demon animations
AUDIO:
· Added SFX to monster fade out on death
· Updated SFX for when you gain Gold
USER INTERFACE & EXPERIENCE:
General:
· Added a small flash when you gain stars as Regent
· Gave the statistics screen a makeover
· Polished treasure room relic appearance and positioning
· Cleaned up Crushing Depths card UX from "repeat X times" -> "hits X times"
· If a card reward only offers you cards of one rarity (e.g. Colorful Philosophers), then it displays the appropriate rarity color on the reward icon
· Now I am Mad power now specifies the exact HP value required to gain Strength in its hovertip
· Shriek power now specifies the exact HP value in its hovertip before it gets stunned
· When opening compendium mid-climb, the default filter is the character you're playing as
· When you open the deck view/pause menu, it opens over the map instead of closing it
Multiplayer:
· If you attempt to join a multiplayer game hosted with a different version, you now get an error instead of an infinite loading screen
· Stars are now displayed during combat in the remote player display
WORDING:
· Cleaned up Bugslayer event choice wording
· Added a missing comma to Hegemony card
· Removed the confusing Burrowing wording on the Phantasmal Gardener's Skittish power
· Fixed missing space in Phantasmal Gardener death quote
· Tweaked Violent Heroes 2 event's wording
· Foul Potion's description now capitalizes EVERYONE
BUG FIXES:
Regent:
· When Wrought in War card is downgraded, it no longer loses buffs that it received from previous plays this combat
Enemies:
· Ceremonial Beast's Plow power now properly displays its hovertip
· Fixed issue where enemies scale up as they fade out
· Fixed issue where Lightning orb would softlock on dead Test Subject
· Poison damage no longer skips Hardened Shell power's damage threshold
General:
· Mouse input is now blocked when in the middle of a transition
· Added event cards back to the library
· Card library search is no longer case sensitive
· Fixed achievements button hitboxes overlapping with statistics screen tabs
· Fixed map flickering after you move your mouse for the first time
· Fixed Scrutiny power hovertip
· Health bars no longer show orange when the HP bar size changes (ex. at the start of a multiplayer session, when Osty changes size, when the Thieving Hopper starts flying)
· Tide's Binding relic no longer prevents Osty from healing (or other players in multiplayer)
Multiplayer:
· At the treasure room, after picking Kifuda relic, other players no longer have to wait for the Enchantment choice
· Fixed state divergence when dying, reviving, then entering a new combat with relics that reset after combat ends
· If a player takes Golden Path blessing after another player has already voted for a map coordinate, the game no longer softlocks
· If you are at the map while another player takes Golden Compass relic, you no longer have to hit Proceed again to vote on the newly generated map
· If you are targeting a vulnerable enemy when another player plays a card, the card preview no longer reverts to the default damage values
· Loading a saved game then dying no longer causes a softlock just before the game over screen would show up
· Pencil cursor now shows up at correct place when remote players are drawing
· Ping button animates out at the end of combat
· Playing an AOE attack while Test Subject is downed no longer makes the attack stuck
· Your HP bar no longer shows up if you unhover someone else while dead