2025年5月8日
Potions & Relics:
· Added new relics:
· Enormous Ring
· Immortal Soul
· Merchant Robes
· Ornate Reliquary
· Added StS1 relics:
· Emotion Chip
· Gold Plated Cables
正文
CONTENT:
Events:
· Reworked and reworded Violent Heroes 2 event
BALANCE:
Enemies:
· Buffed Thieving Hopper: Flutter power now applies to and is affected by all damage
· Buffed Mad Crab: Zoom damage increased from 13(14) -> 14(16)
· Buffed Mytes: Bite damage increased from 8(10) -> 9(12)
· Buffed Wasp Prisms:
· Radiate damage increased from 5(6)x2 -> 6(7)x2
· Volatile damage increased from 11 -> 15
· Nerfed Waterfall Giant: Stomp move's Weak applied decreased from 2 -> 1
· Buffed Thieving Hopper & Gremlins: no longer give gold (or give less gold) if they escape
Ancients:
· Buffed Orobas' Transcendence blessing: now maintains enchantments on the transformed card
Events:
· Changed The Drowning Beacon event:
· Barnacled Pipe relic's Block gain decreased from 2 -> 1
· Waterlogged curse's HP loss decreased from 5 -> 3
· Changed the Forsaken Citadel event: gold amounts are now randomized
ART:
· Added portrait art for Automation, Beckon, Spirit of Ash, Afterlife, Necro Mastery, Neurosurge cards
· Conducted a beta art pass
USER INTERFACE & EXPERIENCE:
General:
· Implemented Mute in background toggle, set to true by default
· Added window resize option into graphics settings
· Added MSAA setting
· Added a small wiggle when you try and fail to buy things at the merchant
· Added an additional "you win" room before dying when winning a climb
· Added more confirmation when you check/uncheck settings tickboxes
· Adjusted Treasure room UI positions, size, hitbox behavior, etc.
· Proceeding after selecting a relic in a Treasure Room is now 0.5 seconds faster
· Players can now sort cards in deck view
· Card library filters are now unticked by default, and all cards are shown
· Created separate glow VFX for rare relic glowing
· Created setting to allow run timer to always be shown
· Hovering over the in-world representation of the Sovereign Blade now shows a hovertip
· Made modal fade-in smoother
· Relic pulse effect is now less bright
· Relics are now 2x size when viewing in Treasure Room
· Repositioned controller button for chest open prompt
· Unknown card portraits in card library are now blurred
· Updated all popups to look nicer
· You can now inspect relics by right-clicking on them in shops or left-clicking on them in the topbar
Multiplayer:
· A checkmark is now displayed over the player at the top-left when they have voted for a map point
· Enchantment VFX now only shows up for the player that enchanted a card
· Map vote is now displayed at the current map point until the player votes for a new point
· Updated multiplayer relic positions
BUG FIXES:
Defect:
· Echo Form card now works properly when playing two copies spread out across multiple turns
Enemies:
· Fossil Stalker now properly gains Strength when dealing unblocked attack damage to Osty
· Owl Magistrate's Scrutiny power now properly deals 2 damage instead of 1
Ancients:
· Triplecast card can no longer be given by Darv
General:
· Cancelling a card play while targeting a vulnerable enemy now un-previews the vulnerable damage
· Players can no longer search or view cards that haven's been discovered in the card compendium
· Fixed setting lists so that they include their values
· Fixed an issue where killing an enemy with an attack that also applied a power to them (like Bash) caused a softlock
Multiplayer:
· Fixed a state divergence caused by Vibrant Halo relic
· If you have Doom at the end of combat, it no longer stays on your top-left healthbar on teammates' screens
· Recursive Core and Vibrant Halo relic hovertips no longer include your teammates' characters' card and relic hovertips