杀戮尖塔2数据库
2025年9月11日

2025年9月11日

补丁说明2025-09-11英文(官方未提供中文)

Another Thursday, another Byrdlett patch! This one brings a brand new Act 3 boss and a whole host of balance and UX changes. Many changes have been made to multiplayer specifically, so be sure to try out a multiplayer run if you haven't in a while! Also, the art additions that didn't make it into last week's patch have now actually been added.

正文

CONTENT:

Potions & Relics:
· Reworked Gnarled Hammer

Enemies:
· Added new Act 3 boss, The Illusionist
· Reworked Snapping Jaxxfruit

BALANCE:

Ironclad:
· Nerfed Fight Me card: upgrade damage decreased from +4 -> +2
· Buffed Flex card: Strength gain increased from 2(4) -> 3(5)
· Nerfed Hone card: damage decreased from 6(9) -> 4(6)
· Buffed Inferno card: damage increased from 4(6) -> 6(9)
· Changed Stomp card:
· Energy cost increased from 1 -> 2
· Damage increased from 7(10) -> 12(15)
· Changed Ironclad Epochs:
· Ironclad Epoch 2 now unlocks Cruelty instead of Colossus
· Ironclad Epoch 5 now unlocks Drum of Battle instead of Howl From Beyond
· Ironclad Epoch 7 now unlocks Blood Wall and Inferno instead of placeholder Strikes

Silent:
· Nerfed Anticipate card: Dexterity gain decreased from 4(6) -> 3(5)
· Buffed The Hunt card: upgrade damage increased from +3 -> +5

Defect:
· Changed Defragment card: rarity increased from Uncommon -> Rare

Necrobinder:
· Changed Funerary Mask relic: Soul cards are no longer upgraded
· Changed Pull Aggro card:
· Summon decreased from 6(7) -> 4(5)
· Block increased from 6(7) -> 7(9)
· Nerfed Reanimate card: cost increased from 2 -> 3

Regent:
· Changed Regent Epoch 5: now unlocks Lunar Blast instead of Hidden Cache
· Nerfed Quasar card: Star cost increased from 1 -> 2

Colorless Cards:
· Changed Entropy card: upgrade changed from +1 card to gains Innate

Ancients:
· Updated Neow bundles for all characters

Enemies:
· Changed Fogmog:
· Damage decreased
· HP increased from 71(73) -> 74(78)
· Reworked Illusions:
· Instead of healing to full HP and becoming stunned, Illusions now revive next turn at full HP, similar to Decimillipede
· No longer keep their debuffs after dying, preventing them from being trivialized by Doom or Poison
· All Illusions are now also Minions
· Thanks to Vex'd for the suggestions!
· Changed Kin Priest:
· Strength gain decreased from 3(4) -> 2(3)
· Buffed Fossil Stalker: Lash move damage increased from 2(3) -> 3(4)
· Nerfed Kin Follower: Boomerang move damage decreased from 3x2 -> 2x2
· Nerfed Small Twig Slime: Tackle move damage decreased from 5(6) -> 4(5)

Events:
· Changed Battleworn Dummy event: weak and medium modes have less HP
· Changed Punch Off event:
· "Nab" option now gives you an Injury instead of damaging you
· Removed "Distract With Potion" option
· Changed Trash Heap event: can no longer be rolled if you have 1 HP
· Changed Tablet of Truth event (previously Perilous Prospects): the fifth option leaves you with 1 HP

Multiplayer:
· Buffed Believe In You card: no longer Exhausts
· Buffed The Tank card: Energy cost decreased from 2(1) -> 1(0)
· Buffed Mimic card: no longer Exhausts

ART:

· Added Slime VFX for Twig Slime
· Added portrait art for the following cards:
· Child of the Stars
· I am Invincible
· Void Form
· Added Fossil Stalker animations

AUDIO:

· Added SFX and BGM for Knowledge Demon

USER INTERFACE & EXPERIENCE:

General:
· Added controller nav to multiplayer first run warning, Timeline, and profile screens
· Added controller support for healing teammates at Rest Sites
· Added reveal requirement hovertips for Neow and Silent Epochs
· Added a reminder message in the Timeline screen if any of your obtained Epochs have not been revealed
· Added animation that plays when multiplayer players split map votes
· Added more padding at the bottom of card pile screens
· Players can now preview downgraded version of upgraded cards in card inspection window
· Back button is disabled in Timeline if the only available Epoch is the Neow one
· Dualcast card now only shows the Evoke preview for your rightmost orb
· Fixed an issue that made it too easy to accidentally cancel a card play while dragging a card close to the bottom of the screen
· Hiding the debug Reset Progress button as we now have profiles

Multiplayer:
· Added temp animation for players visually reviving at the end of combat in multiplayer
· You can no longer die to any event options in multiplayer
· When all enemies have Vulnerable and you have an attack in your hand that targets all enemies, the extra damage is not previewed until you start dragging the card

WORDING:

· Renamed Perilous Prospects event to Tablet of Truth
· Reworded Epoch Unlocked -> Epoch Discovered
· Fixed a typo in Brain Leech event
· Fixed a typo in the Sapphire Seed event
· Improved Flutter power wording
· Hard to Kill power's wording has been updated to be more consistent with Intangible power
· Made Sharp and Nimble have consistent wording
· Rend card is now worded more similarly to other dynamic damage cards like Perfected Strike
· Updated text for Ranwid the Elder event
· Updated wording for Morphic Grove event

BUG FIXES:

General:
· Cards with target-dependent numbers in their text (like Rend) no longer appear to remember their target after using right click to cancel card play
· Dying from Max HP loss via an effect like Perilous Prospects event or Brightest Flame card no longer causes a softlock
· Effects that allow you to choose a card from your hand no longer appear to change your hand order when you switch between selected cards
· Fixed an issue where ending combat while a card is in the middle of being added to your draw/discard/exhaust pile could cause the card to get stuck on screen
· Fixed an issue where, if an AoE attack (like Howl from Beyond card) had Replay and killed the final living enemy during the first play, the second play would cause a softlock
· Fixed being unable to navigate main menu after your first run
· Fixed Powers FTUE getting stuck on screen when in controller nav
· Fixed room icon in top bar not having hovertip
· Gold spent when removing a card in shop now counts as "gold spent" in run history
· Opening pause menu via shortcut now ensures any previously hovered cards get unhovered
· Opening the Daily Climb menu no longer updates your preferred Ascension level
· You can no longer click on the first map node before the Map FTUE appears

Ironclad:
· Fixed Unmovable card missing its upgrade
· Heavy Blade card now includes a strength hovertip
· Stomp card now properly glows gold after you've played 3 attacks

Silent:
· Blade of Ink card now properly triggers only when a Shiv is generated, instead of also triggering when a Shiv is played
· Tracking card no longer has a Poison tooltip

Defect:
· Second Strike card no longer softlocks when played as Ironclad

Regent:
· Glitterstream card now properly doubles its Block next turn if you've previously played Unmovable card

Colorless Cards:
· Fixed softlock when Stratagem power triggers during the enemy turn

Potions & Relics:
· Fixed an issue where, if Joss Paper relic was triggered by an Ethereal Exhaust, the drawn card would be immediately discarded
· Lasting Candy relic now correctly only applies to combat card rewards
· Light Bulb relic properly triggers if the player takes HP loss but no other damage in a combat

Ancients:
· Darv is now properly unlockable
· Seeking Tentacle relic can be used at any card reward

Enemies:
· Fixed Ceremonial Beast BGM win transition
· Fixed Kin Priest BGM win transition
· Fixed Insatiable BGM win transition
· Hovering over Exoskeleton enemy with an attack that deals more than 9 damage now properly reduces the amount of damage displayed on the card
· Vine Shambler VFX position is now positioned correctly at the player's feet

Events:
· Future of Potions event is no longer affected by Ruby Earrings relic
· The Future of Potions event and Seeking Tentacle relic now interact correctly
· Readded missing Trash Heap event card art
· The rewards screen no longer comes up if you die to an event option that gives rewards
· Potions are now prevented from being discarded during Ranwid the Elder event

Multiplayer:
· If an internal error occurs while joining, you're not stuck loading forever