杀戮尖塔2数据库
2025年9月18日

2025年9月18日

补丁说明2025-09-18英文(官方未提供中文)

This week's patch brings a big content and balance pass, especially when it comes to The Necrobinder and The Regent. We're also saying goodbye to our old friend, the "Strength Down" power; whenever you would lose temporary Strength at the end of your turn you will now see a unique power based on the source of the temporary Strength. We're especially interested in getting feedback on how this change feels!

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CONTENT:

Ironclad:
· Reworked Grapple card

Silent:
· Reworked Phantom Blades card

Defect:
· Deprecated Electrodynamics card

Necrobinder:
· Added new card, Death March
· Reworked the following cards:
· Bone Wall (now Dirge)
· Fear
· Mischief (now Twist)
· Death's Visage
· No Escape
· Pull From Below
· Right Hand Hand
· Symbiosis
· Snap
· Deprecated Spectral card

Regent:
· Reworked the following cards:
· Conqueror
· Heavenly Drill
· Convergence
· Crescent Spear
· Stars in His Eyes
· Resonance
· Supermassive

Colorless:
· Added new card, Volley

Potions & Relics:
· The following relics are now locked until their respective Epochs have been revealed:
· Scribbles Epoch
· Dybbuk Cube
· Intimidating Helmet
· Ancients Epoch
· Book of Five Rings
· Ice Cream
· Kusarigama
· Buy Something! Epoch
· Bellows
· Ripple Basin
· Starter Flare
· Greenery Epoch
· Chain Links
· Tungsten Rod
· White Star
· Insects Epoch
· Beating Remnant
· Joss Paper
· Tiny Mailbox

Enemies:
· Reworked Ceremonial Beast
· Reworked Illusionist boss (now Dreamer)

Events:
· The following events are now locked until their respective Epochs have been revealed:
· The Calm Epoch: Tinker Time
· The Capital Epoch: Reflections
· The Spire Epoch: Colorful Philosophers

BALANCE:

Ironclad:
· Nerfed Smolder card: Strength gain decreased from 2(3) -> 1(2)
· Nerfed Vicious card:
· Energy cost increased from 1(1) -> 2(1)
· Card draw amount no longer upgrades

Silent:
· Unplayable cards with Sly can no longer be played by being discarded
· Changed Abrasive card:
· Dexterity decreased from 2(3) -> 1(2)
· Thorns increased from 4(6) -> 5(7)
· Changed Accelerant card: rarity increased from Uncommon -> Rare
· Nerfed Bubble Bubble card:
· Poison decreased from 5(7) -> 3(4)
· Rarity decreased from Rare -> Uncommon
· Nerfed Envenom card:
· Energy cost increased from 1 -> 2
· Rarity decreased from Rare -> Uncommon
· Nerfed Haze card: poison decreased from 5(7) -> 4(6)
· Buffed Reflex card: no longer Unplayable, now costs 2 Energy
· Buffed Tactician card: no longer Unplayable, now costs 3 Energy
· Changed Tracking card: rarity increased from Uncommon -> Rare

Necrobinder:
· Buffed Banshee's Cry card: energy cost reduction on ability from 1 less per Ethereal card -> 2 less per
· Buffed Bury card: additional damage increased from 2(3) -> 3(4)
· Nerfed Eidolon card: now Exhausts
· Buffed Fetch card: no longer Exhausts
· Nerfed Flatten card: damage scaling decreased from 3(4) -> 2(3)
· Buffed Haunt card: HP loss from 4(6) -> 5(7)
· Nerfed Severance card: damage decreased from 16(20) -> 15(20)
· Buffed Undeath card:
· Block increased from 5(7) -> 6(8)
· Rarity from increased Common -> Uncommon
· Buffed Veilpiercer card: damage increased from 9(13) -> 10(13)

Regent:
· Changed Guiding Star card:
· Star cost increased from 1 -> 2
· Damage increased from 11(13) -> 12(13)
· Buffed Shining Strike card: damage increased from 7(11) -> 8(11)
· Changed Summon Forth card:
· Forge decreased from 10(14) -> 8(11)
· No longer costs Stars
· Nerfed Supermassive card: damage decreased from 9 -> 5

Colorless:
· Nerfed Omnislice card: damage decreased from 8(12) -> 8(11)
· Changed Prowess card: rarity decreased from Rare -> Uncommon
· Nerfed Thrumming Hatchet card: damage decreased from 12(15) -> 11(14)

Ancients:
· Nerfed Nonupeipe's Blessed Antlers relic: Regen decreased from 15 -> 10
· Buffed Pael's Magic Pot relic: cards removed to later be upgraded increased from 5 -> 6
· Changed Zlatir's Little Ghost relic: now affects Attacks instead of Skills

Enemies:
· Changed Thieving Hopper: if you kill it after it steals a card, it now offers the card back as a reward, giving you the opportunity to skip it if it stole a card you didn't want
· Buffed Fossil Stalker: HP increased from 46(47)-48(49) -> 51(53)-53(55)
· Buffed Haunted Ship: now applies 2 stacks of debuffs instead of 1
· Buffed Mad Crab: moveset AI tweaked to be slightly harder and more offensive
· Changed Owl Magistrate:
· Cards afflicted with Scrutiny are no longer given Exhaust
· Cards afflicted with Scrutiny now deal 3 damage to their owner when played instead of 2
· Buffed Punch Construct: Fast Punch damage increased from 4(4) -> 6(5)
· Buffed Ruby Raider: Strength gain increased from 2 -> 3
· Buffed Terror Eel: now gets thrash damage increased on Ascension
· Changed Two Tailed Rat: can no longer constantly repeat Scratch move

Multiplayer:
· Changed Jungle Maze Adventure: now is a shared event

ART:

· Added portrait art for the following cards:
· Arsenal
· Bombardment
· Foregone Conclusion
· Manifest Authority
· Neutron Aegis
· The Sealed Throne
· Delay card now uses old Spectral portrait art
· Added new asset for inspect cursor
· The Regent now has his own map marker icon instead of using The Ironclad's

USER INTERACE & EXPERIENCE:

General:
· Health bars of creatures spawned during combat now animate in faster
· Keyword formatting has been removed from the word "Hangs" in Hang card's description
· Replaced Strength Down power with card/potion/relic-specific powers
· Right click now cancels out of drawing if started from the bottom-right buttons
· Room history nodes no longer show overhealing
· Updated hover UX for new drawing buttons
· Updated map drawing related cursors, their hotspots, and button highlight behavior
· Updated map drawing tools to be less buttony looking; moved to bottom right corner

Multiplayer:
· Added animation for when votes are split on an event
· Hands animate in when entering the treasure room
· Overlay menus are now closed when the host abandons the climb
· Player states at top-right no longer display a selected indicator when a player is hovered while dragging an untargeted card
· Removed pointy map marker (still present in singleplayer)
· Added controller navigation to the multiplayer submenu

WRITING:

· Renamed Bone Wall card -> Dirge
· Renamed Mischief card -> Twist
· Renamed Wasp Prism -> Infested Prism
· Renamed Illusionist -> Dreamer
· Renamed Echoing enchantment -> Spiral
· Doom power and End of Days card wording now accurately reflect that the creature will also die if its Doom is equal to its HP
· Unplayable keyword's wording has been updated to reflect that Unplayable cards cannot be played from anywhere
· Updated the wording of relics that increase your max energy to be more consistent with each other
· Updated text for the following events:
· Slippery Bridge
· Self-Help Book
· Spiraling Whirlpool

Multiplayer:
· It is now noted that enemies hit everyone in their intent hovertip

BUG FIXES:

General:
· A newly-unlocked character's starter relic is now "discovered" in the Relic Collection once a run is started with that character
· Actually fixed the unlock requirements for Ascension 1 Epochs
· Fixed post-combat rewards softlock that would happen on your first run
· Player intents no longer get stuck after being hovered over
· If you cancel targeting while hovering over an enemy, the arrow no longer stays red
· Pressing Tab no longer navigates through character select buttons
· Self-damaging afflictions like Galvanized and Scrutinized now properly trigger card-damage-based effects like Rupture
· Settings tab hotkeys no longer show up if you aren't using a controller
· When a card will cause you to gain 0 energy (such as Expect a Fight card with 0 attacks in hand), the text now reads as "Gain 0 Energy" instead of "Gain ."

Ironclad:
· Spite card no longer activates if you take blocked damage
· Unmovable card is now properly triggered by delayed Block gain effects from cards like Crimson Mantle

Silent:
· Precise Cut card can no longer displays negative damage

Necrobinder:
· Lethality no longer applies its damage preview to cards if player already played an attack that turn
· Scrape card no longer discards your entire hand when cards' costs are set to 0 due to a global effect like Brilliant Scarf

Colorless Cards:
· Enlightenment card's energy cost reduction now properly applies to temporarily 0-cost cards after their 0-cost effect wears off
· Restlessness card no longer glows gold if it's the only card in your hand during the enemy turn

Potions & Relics:
· Bread relic now properly updates the max energy showed in the player's energy orb
· Cunning Potion now gives upgraded Shivs like in StS1
· Fixed boss discovery order issues when playing multiple runs in the same game session
· Mystic Lighter relic now properly increases the damage of Osty attack cards
· White Star relic now generates a Rare card reward

Ancients:
· Nonupeipe's Merchant's Robes relic no longer lets you back out of the card removal choice
· Neow's Silver Crucible relic now only applies to combat card rewards

Enemies:
· Eye With Teeth monster now properly plays its death animation after you win the combat
· Fixed softlock between the Sloth status card and Infinite Blades power
· Mediocrity status card no longer puts extra cards just at the bottom of your draw pile
· Test Subject monster's Painful Stabs power now properly gives Wound cards even when its owner dies to Thorns power
· Test Subject no longer briefly fades out when transitioning between phases

Events:
· Duplicates are no longer generated in event rewards with fixed rarity