2025年9月25日
In this September patch we're still churning our way through event updates and rewrites while polishing up art, SFX, and animations. Speaking of core content, Ceremonial Beast is reworked a bit again, now with a mix of new and old.
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There's about ~50 runs being played per day right now, thank you all again for your playtest contributions and feedback :). We're still honing in on card balance and archetypes! Always open to feedback here--whether you're a seasoned veteran or starting off, all types of feedback and experiences are valid!
CONTENT:
General:
· Added new Ascension, A10 - Villainy: Act 3 Bosses gain new abilities
Defect:
· Reworked the following cards:
· Feral
· Pilebunker
· Deprecated Second Strike card
Necrobinder:
· Reworked Call of the Void card
Regent:
· Reworked Stars in His Eyes card and renamed to CHARGE!!
Colorless Cards:
· Reworked Eternal Armor card
Potions & Relics:
· Deprecated Fyshing Float relic
· Amphorae relic renamed to Fresnel Lens and its effect now mimics Fyshing Float
Ancients:
· Added new Pael blessing, Pael's Friend
Enemies:
· Reworked Ceremonial Beast. Again.
Events:
· Deprecated Red Vine Tea relic from Tea Master event
BALANCE:
General:
· Changed Act 1 - Overgrowth: no longer has a weak version of the Flyconid fight
Ironclad:
· Changed Tremble card:
· Energy cost increased from 0 -> 1
· No longer Exhausts
Silent:
· Changed Poisoned Stab card:
· Damage increased from 5(6) -> 6(8)
· Poison decreased from 4(5) -> 3(4)
· Changed Sucker Punch card:
· Damage increased from 7(9) -> 8(11)
· Weak decreased from 2(3) -> 1(2)
Defect:
· Nerfed Hailstorm card: changed from "Whenever you Channel Frost" -> "Whenever you Evoke Frost"
Necrobinder:
· Buffed Blight Strike card: damage increased from 7(9) -> 8(10)
· Changed Bodyguard card:
· Energy cost increased from 1 -> 2
· Damage increased from 5(7) -> 10(13)
· Summon decreased from 5(7) -> 5(6)
· Nerfed Danse Macabre card: Block decreased from 5(7) -> 4(6)
· Nerfed Death's Visage card: damage decreased from 8(9) -> 7(8)
· Nerfed Demesne: is now Ethereal
· Changed Debilitate card:
· Damage decreased from 10(12) -> 7(9)
· Debuff increased from 2(3) -> 3(4) turns
· Buffed Grave Warden card: Block increased from 7(8) -> 8(10)
· Nerfed Negative Pulse card: Block decreased from 8(9) -> 7(8)
· Changed Protector card:
· Energy cost increased from 1 -> 2
· Damage increased from 10(14) -> 20(25)
· Summon decreased from 8(11) -> 8(10)
· Nerfed Sculpting Strike card:
· Damage decreased from 9(12) -> 8(11)
· Rarity decreased from Uncommon -> Common
· Changed Severance card:
· No longer adds a Soul(+) to your Hand
· Upgrade now gives you Soul+
· Changed Soul Storm card: upgrade changed from +1 Soul -> generating Soul+
· Nerfed Pot of Ghouls potion: Souls decreased from 4 -> 3
Regent:
· Changed BEGONE! card:
· Damage increased from 4(4) -> 6(7)
· Rarity decreased from Uncommon -> Common
· Minion Dive Bomb card's damage decreased from 16(21) -> 13(16)
· Changed Perfect Reflection card:
· Block increased from 10(14) -> 17(21)
· Rarity decreased from Common -> Uncommon
· Star cost increased from 2 -> 3
Colorless Cards:
· Nerfed Rolling Boulder card: damage scaling decreased from 10(15) -> 5(6)
· Changed Scrawl card: upgrade changed from -1 cost -> gains Retain
Ancients:
· Changed Oddly Heavy Stone relic: moved from a Darv blessing to a Tanx blessing
Enemies:
· Changed Corpse Slugs:
· Moveset reworked
· HP decreased
· Changed Vantom: is now always the first boss encountered in your first run
· Changed Mad Crab: moveset is no longer random
· Nerfed Shrinker Beetle: HP decreased from 40(42)-43(44) -> 38(40)-40(42)
· Buffed Toadpole: spike spit move damage increased from 2(3) -> 3(4)
Events:
· Changed Tempting Bloom (now Colossal Flower) event: moved from from Act 1 to Act 2
· Changed Tea Master event's Bone Tea relic: now upgrades your hand for a single combat instead of 5 but costs less
· Changed Conveyor Belt event: no longer spawns unless you have at least 100 gold
ART:
· Added animations for Living Smog
· Added death VFX for Corpse Slugs
· Added art for the following events:
· Morphic Grove
· Ranwid The Elder
AUDIO:
· Add missing slap SFX to Knowledge Demon's slap attack
· Added SFX for the following enemies:
· Scroll of Biting
· Corpse Slug
· Added various enemy death SFX
· Added Treasure room SFX
USER INTERFACE & EXPERIENCE:
· Corrupted enchantment no longer causes the enchanted card to glow red if playing it would kill the player
· Devour Life card now previews how many Souls it will Exhaust
· Invoke card now glows gold if Osty has attacked this turn
· Creature sort order is now preserved as the death VFX plays
WRITING:
· Renamed the following cards:
· Contractility -> Prolong
· GUARDS!! -> GUARDS!!! (one extra !)
· CHAAARGE -> Crush
· Drum Of Battle -> Drum of Battle (fixed title casing)
· Renamed the following events:
· Tempting Bloom -> Colossal Flower
· Telepathic Spiders -> Zen Weaver
· The Drowning Beacon -> Drowning Beacon (removed The)
· Renamed the following relics:
· Pulsing Core -> Pollinous Core
· Amphorae -> Fresnel Lens
· Re-renamed "Climbs" -> "Runs"
· Renamed Ascension 9 - Ancient's Scorn -> Lingering Bane
· Updated text for the following events:
· Tea Master
· Zen Weaver
· Drowning Beacon
· Fixed pluralization issue in Slumber power description
· Improved Debilitate card wording
· Adaptive Strike card now says "Add a 0 (energy symbol) copy..." instead of "Add a 0 cost copy..."
· All For One and Jackpot cards now say "0 (energy symbol) cards" instead of "cost 0 cards"
· Execution card now specifies that Shivs will only be played on the targeted enemy
· Sword Sage card now says "random enemy" instead of "random target"
· Toned down some rainbow text
BUG FIXES:
General:
· Ambush, Invoke, and Stomp cards' cost reductions now properly apply if they're played multiple times in the same turn
· Button color is no longer ugly for some FTUEs
· Can no longer open deck view before seeing combat rules FTUE
· Can no longer open profile settings via hotkey when inspecting an Epoch
· Can no longer use hotkey to close map in Map Room
· Colorless card Epochs now include the cards that are unlocked
· Fixed an issue that was causing certain cards not to glow gold if their condition is met immediately after drawing your start-of-turn hand
· Scrutinized and Galvanized afflictions can no longer afflict Unplayable cards
· When previewing an upgrade for a card that generates other cards, if the upgrade causes the generated card to also be upgraded (such as Seance, which generates Soul+ instead of Soul when upgraded), the "+" in the generated card's name will now properly be colored green
Ironclad:
· Tear Asunder card no longer counts HP lost in events towards hits in the next combat
· Unmovable card no longer doubles enemy Block gain
· Heavy Blade card no longer intermittently highlights its damage green when you have negative Strength
Necrobinder:
· Death's Door card now properly glows gold after using Potion of Doom
· Fear card can now be enchanted by Nimble
· Shroud card no longer gives Block when an effect applies 0 Doom
Regent:
· Crescent Spear card now properly counts itself as a Star-cost card
· Resonance card can no longer give Replay to Unplayable cards
Colorless Cards:
· Fixed an issue where Fasten card's detail screen couldn't be viewed in the Card Library
Potions & Relics:
· The Formula potion no longer causes enemies to deal extra damage to you
Enemies:
· Decimillipede segment VFX no longer render above map screen
· Fixed flamethrower VFX when Mechaknight dies to Doom
· Fixed softlock when Tunneler dies to Doom when it burrows itself
· Fossil Stalker and Infested Prism monsters' Suck power no longer double-dips on Strength gain when a hit kills Osty and "tramples" over to also hit the player
· Knowledge Demon status cards no longer let "show upgrade" in inspection preview
· Thieving Hopper monster no longer shows the Merchant card removal animation when it steals your card
· Exoskeleton's Hard to Kill power now calculates the correct damage preview on attacks when the Exoskeleton also has Vulnerable
Events:
· Fixed run history for the Round Tea Party event's "Pick a Fight" choice
· Stone of All Time event now properly previews Vigorous 8 instead of Vigorous 1 when selecting the "Push" choice
Multiplayer:
· Dreamer giving Illusions more Max HP now scales in multiplayer