2025年11月6日
Greetings, playtesters! This week's patch brings various balance changes and reworks--including a total rework of Ascension 10--along with a few new relics and combat encounters. You'll also notice that quite a few enemies may have some snazzy new sounds or visual effects. Time to dig in...
正文
CONTENT:
General:
· Reworked Ascension 10
Ironclad:
· Reworked Grapple card
Defect:
· Reworked Streamline card and renamed -> Momentum Strike
Necrobinder:
· Reworked Reaper Form card
· Reworked Enormous Ring relic
Regent:
· Reworked Terraforming card
· Reworked Fencing Manual relic
Colorless Cards:
· Reworked Prep Time card
Potions & Relics:
· Added new relics:
· Vexing Puzzlebox
· Squeeze Toy
· Miniature Canon
· Reworked Tuning Fork relic
Enemies:
· Added new Glory Weak encounter - Construct Menagerie
· Added new Hive Weak encounter - Exoskeletons
Ancients:
· Reworked Tanx's Oddly Heavy Stone relic
Events:
· Reworked Sapphire Seed event
· Deprecated Sapphire Seed relic
· Deprecated Sprouted enchantment
BALANCE:
General:
· Changed Ascension 2 - Weary Traveler: now also affects your starting HP
Ironclad:
· Changed The Ironclad Epoch: unlocked card changed from Grapple -> Dominate
Defect:
· Changed Spinner card:
· No longer requires an empty Orb slot
· "At the start of your turn, Channel 1 Glass."
Necrobinder:
· Buffed Countdown card:
· Doom increased from 11(14) -> 13(17)
· Now triggers at the start of the turn
· Changed Flatten card:
· Energy cost decreased from 2 -> 1
· Damage decreased from 15(25)->10(10)
· Rarity decreased from Uncommon -> Common
· Changed Rattle card: rarity increased from Common -> Uncommon
· Changed Soul Storm card: now adds Souls to your Draw Pile instead of your Hand
Regent:
· Buffed Comet card: Star cost decreased from 6 -> 5
· Nerfed Decisions, Decisions card: Star cost increased from 5 -> 6
· Changed Genesis card:
· Energy cost increased from 1 -> 2
· Rarity increased from Uncommon -> Rare
· Star gain from increased 1 -> 2(3)
· Upgrade no longer grants Innate
· Nerfed Resonance card: cost increased from 1 Energy -> 1 Energy + 2 Stars
· Changed Spectrum Shift card: rarity decreased from Rare -> Uncommon
· Buffed Void Form card now makes cards "free to play" instead of lowering [E] cost to 0 (i.e. Star costs also get reduced)
Colorless Cards:
· Changed Eternal Armor card: rarity increased from Uncommon -> Rare
Potions & Relics:
· Changed Common relic rarity roll from 48% -> 50%
· Changed Intimidating Helmet relic: rarity increased from Uncommon -> Rare
· Changed Kusarigama relic: rarity increased from Common -> Uncommon
· Changed Mercury Hourglass relic: rarity decreased from Uncommon -> Common
· Changed Reptile Trinket relic: rarity increased from Common -> Uncommon
Enemies:
· Nerfed Bygone Effigy: no longer gains Strength when attacking
· Nerfed Doormaker: Door now gives Dazed statuses instead of Void
· Changed Frog Knight:
· Strike Down Evil move damage changed from 10(12)x2 -> 21(23)
· Tongue Lash move no longer gives Dazed statuses, now -> applies 2 Frail
· Nerfed Guardbot: Block decreased from 20 -> 15
· Nered Stabbot:
· Damage decreased from 14(15) -> 11(12)
· Debuff applied changed from Weak -> Frail
Ancients:
· Changed Defect's Claw Neow Bundle: now contains 3 Claw cards
· Changed Necrobinder's Flatten Neow Bundle: Afterlife card replaced with -> Rattle
· Buffed Orobas' Necrobinder Transcendence blessing: Phylactery Unbound also Summons 5 at the start of each combat
ART:
· Added new Shout and Spooky Shout VFX
AUDIO:
· Added SFX for the following enemies:
· Slithering Strangler
· Living Fog
· Punch Construct
· Phantasmal Gardener
· Cultists
· Waterfall Giant
· Added background music for Waterfall Giant
USER EXPERIENCE & INTERFACE:
· Added Rest Site FTUE
· Added temp SFX & VFX to Doll Room, Dense Vegetation and Jungle Maze Adventure events
· Ancient names now persist on screen
· Card types are no longer gilded in event, potion, and relic descriptions (similar to how cards display them)
· Pressing the Peek button now shrinks the currently-playing card and moves it above the Peek button instead of moving it to the top-right of the screen
· When pressing the Peek button on a card selection screen, the currently-being-played card now shrinks in addition to moving to the top-right of the screen
Multiplayer:
· Added a poor network indicator when a poor network connection is detected
· Network problem overlay is now shown when client hasn't heard from host in a long time
WRITING:
· Added missing periods to the end of a few encounter death quotes
· Mango??? relic now has the correct title
BUG FIXES:
General:
· Fixed Steam cloud sync softlocking in rare circumstances
· Cards with built-in energy cost reduction effects (ex. Ambush, Banshee's Cry, Force Field) no longer double their reduction when cloned
· Fixed an issue where damage values on multi-target cards (ex. Echoing Slash) would stop previewing modifications from relics (ex. Pen Nib) when you dragged the card up out of your had to prepare to play it
· Fixed Continue panel not being sized correctly
· Peek button now only plays buzzer when trying to play cards
· Statistics screen now has the correct value for the total number of Epochs
· The "damage fully blocked" VFX no longer plays when HP loss is fully prevented (by an effect like Tungsten Rod) while you have Block
· The relic dev console command no longer returns the fake version of a relic when the real version's ID is entered
· The player's energy counter now properly flashes if they spend and gain the same amount of energy while playing a card
Potions & Relics:
· Astrolabe relic now displays the transformed cards in a grid instead of randomly scattered
· Fixed an issue where certain relics that trigger when a card is added to your deck (ex. Darkstone Periapt, Lucky Fysh, and Fable) weren't triggering when a card in your deck was transformed
· Fixed Potion of Sadness liquid VFX rendering too large and playing on player instead of monster
· Magic Pot relic no longer lets you select unupgradable cards
· Orichalcum and Orichalcum??? relics now stack properly
· Screamer Pod throw VFX now is no longer thrown at player
Enemies:
· Fixed Fat Gremlin run animation when game is in Fast Mode
· Fixed issue with The Insatiable sometimes not playing its roar animation
· Fixed Make It So VFX causing weird visuals in the Decimillipede fight
Ancients:
· Pael's Goopy enchantment now states that it applies Exhaust
Events:
· Can no longer click on invisible corner cells in Crystal Sphere event minigame
Multiplayer:
· Fixed potion throw VFX positioning for self-targeting potions in multiplayer
· Fixed map drawing issues when drawing really fast
· Hardened map drawing against packet loss
· You can no longer hover over allies' powers when their HP bars are invisible