杀戮尖塔2数据库
2025年12月4日

2025年12月4日

补丁说明2025-12-04英文(官方未提供中文)

This week's patch is a 2-for-1 special! Since we skipped last week's patch, this one includes two weeks worth of new content and reworks, including the brand new Ancient dialogue system!

正文

CONTENT:

General:
· Deprecated Prismatic run modifier

Silent:
· Reworked Murder card

Potions & Relics:
· Reworked the following relics:
· Screaming Flagon
· Burning Sticks

Enemies:
· Reworked and nerfed Ceremonial Beast

Ancients:
· Ancients will now talk to the player!
· Reworked and renamed Nonupeipe's Carnivorous Terrarium relic -> Diamond Diadem
· Added new Ironclad Grapple Neow bundle
· Added new Pael relic, Pael's Lamp
· Added new Neow blessing, Starter Pack
· Added new Orobas relic, Prismatic Gem
· Added new Tanx relic, Spiked Gauntlets
· Renamed Hungering Portrait -> Toasty Mittens and added to Tezcatara's relics

Events:
· Colorful Philosophers event no longer offers Prismatic Shard relic
· Reworked Crystal Sphere event

BALANCE:

General:
· Nerfed all three Adversaries: no longer give statuses
· Changed amount of Act 3 Rest Sites to 5-6 with even chance
· Increased amount of Act 1 Rest Sites to 6-7, leaning towards 7
· Increased amount of Act 2 Rest Sites to 6-7, leaning towards 6

Ironclad:
· Changed Fight Me! card:
· Damage changed from 16(18) -> 5(6)x2
· Self Strength gain increased from 1(2) -> 2(3)

Silent:
· Changed Infinite Blades card: upgrade changed from gains Innate -> Shiv+

Defect:
· Changed Bulk Up card: type changed from Skill -> Power
· Changed Signal Boost card:
· Energy cost increased from 1 -> 2(1)
· No longer loses Exhaust on upgrade

Necrobinder:
· Nerfed Haunt card: enemy HP loss decreased from 9(11) -> 6(8)

Colorless Cards:
· Changed Splash card: now only generates Attack cards

Potions & Relics:
· Nerfed Fake Mango relic: Max HP gain nerfed from 5 -> 3
· Nerfed Forever Ice relic:
· Block decreased from 8 -> 7
· Rarity decreased from Uncommon -> Common
· Changed Orichalcum relic: rarity increased from Common -> Uncommon
· Changed Petrified Toad relic: rarity decreased from Rare -> Uncommon
· Changed Starter Flare relic: damage increased from 9 -> 10

Enemies:
· Nerfed A6 Bygone Effigy: damage increase decreased from +3 -> +2
· Changed Egg Bowlbug: no longer spawns in the Slumber Party fight
· Nerfed Knowledge Demon: Disintegration now triggers after effects like Frost Orbs and Orichalcum
· Nerfed Slimed Berserker: nerfed moveset
· Changed Sludge Spinner:
· Strength gain increased from 2 -> 3
· Weak application decreased from 2 -> 1

Ancients:
· Carnivorous Terrarium effect moved to Tanx - War Hammer
· Changed Ironclad's Pillage Neow bundle: Tremble -> Iron Wave
· Changed Ironclad's Vulnerable Neow bundle: Molten Fist -> Tremble
· Changed Ironclad's Rupture bundle: Rupture -> Inferno
· Neow's Safety and Toughness blessings will no longer appear at the same time

Events:
· Changed Fake Merchant event:
· No longer always shows all of his relics
· No longer spawns unless the player has either 100 Gold or a Foul potion
· Changed Punch Off event: can no longer be seen before floor 6
· Changed Round Tea Party event: Pick a Fight option changed from max HP -> Lose 10 HP
· Buffed Unrest Site event: Kill the Trees option's HP cost decreased from 11 -> 8

ART:

· Added art for the following events:
· Sunken Treasury
· War Historian Repy
· Waterlogged Scriptorium
· Added the following VFX:
· Dagger Spray
· Fire Burn
· Fire Burst
· Sleeping
· Gaseous Impact
· Added static icons for several bosses
· Added portrait art for the following cards:
· Fight Me!
· Minion Strike

USER INTERFACE & EXPERIENCE:

General:
· Unlocking Defect now requires playing a run with the Necrobinder now (was reversed)
· Added controller support for new Ancient dialogue system
· Added controller support for Crystal Sphere minigame
· Created new Epoch slot highlight VFX to Timeline make it more clear which Epoch you need to reveal
· Made some glitter for the Timeline, disabled for now
· Toned down Epoch slot VFX when it can be revealed
· Placeholder boss map icons now utilize outlines
· Animated boss map icons update scale on hover rather than outlines
· Add hovertip unlock requirements for characters in character select screen
· After completing a run, players are now forced to reveal all Epochs before returning to Main Menu
· Crystal Sphere card icon now matches the color of the character
· Players are now disallowed from leaving the Timeline until all revealable Epochs are revealed
· Drawing tools now have a BG panel so that it's easier to see in certain situations
· Fixed a couple of small issues with the character unlock animation
· Imported new dialogue-related assets
· Improved error messaging when Steam initialization fails
· Moved removed/upgrade/transformed card entries into the Rewards section of the room history hovertip
· Players can now inspect locked characters in the character select screen
· The selection screens for enchanting/transforming a card in your deck now show a "Choose a Card to Enchant/Transform" prompt to remind you of what you're doing
· Locked cards are now sorted to the end of the grid in the card library
· X star cost cards now show up when the X-cost filter is toggle on in the card library
· Localized Game Over screen button labels
· When unlocking content, the button in the Epoch inspect screen now says Unlock instead of Confirm

Ironclad:
· Dominate card now glows gold if an enemy has Vulnerable

Silent:
· The Hunt card now applies a power when it successfully triggers

Necrobinder:
· Rattle card now appears in the front of Necrobinder's Rattle/Flatten/Poke Neow card bundle

Multiplayer:
· Made a small UX pass on the join friends screen

AUDIO:

· Added gain Energy, card enchantment, and relic activation SFX

WRITING:

· Updated Bread relic's wording for clarity
· Changed wording of Epoch Revealed -> Discovered
· While common sense dictates that you can't high-five a dead Osty, we've nevertheless updated High Five card's wording to specify that it can only be played if Osty is alive
· When all Kin followers are killed, Kin Priest will immediately yell something

BUG FIXES:

General:
· Confirm card bundle screen no longer blocked by the inspect card hotkey on controller
· Fixed Back button appearing prematurely
· Fixed some issues with events and instant mode
· Fixed Card Compendium search bar turning off all card pool filters
· Reduced hitch when entering character select screen
· Rest Site proceed button now animates in
· Trim floating "," from relic and card rarity counts in Run History

Ironclad:
· Bombardment and Howl From Beyond cards are no longer immediately autoplayed after being exhausted by Drum of Battle card
· Fixed Pyre card missing energy hovertip

Silent:
· Hovering over Hidden Daggers+ card now properly shows a preview of Shiv+

Defect:
· Hovering over Compactor+ card now properly shows a preview of Fuel+
· Synchronize card now only applies Focus for this turn

Necrobinder:
· Fixed an issue where, if the player had damage-modifying powers like Strength or Weak, they modified the Osty damage values displayed in Squeeze card's description even though the damage that was actually dealt was correct
· Dredge card now properly limits the number of cards you can select if your hand is close to full

Colorless Cards:
· Fixed Rolling Boulder softlock when it would kill the Doormaker
· Fixed Doubt card missing Weak hovertip

Potions & Relics:
· Fixed Chain Link relic missing Block hovertip
· You can no longer see the same relic twice if it changes rarity between patches

Enemies:
· Fixed Hunter Killer spray VFX never stopping if its animation gets interrupted
· Fixed Soul Fysh death animation while it's Intangible
· Fixed Kin Leader's flame still being visible in the game over screen
· Kin now only does Ritual gain move once instead of continuing to gain Ritual

Ancients:
· Fixed Soot card preview overlapping with Dust Bunny text tips in Run History screen

Events:
· Fixed issue with some event portraits not loading
· Jungle Maze Adventure event now deals 1 big instance of damage rather than 3 separate smaller instances of damage

Multiplayer:
· Fixed not being able to leave if you readied as the only player in a lobby
· Fixed Ringing blocking other players cards in multiplayer

PERFORMANCE:

· Card compendium loads much faster
· SFX should play faster
· Made a small optimization to startup time