2026年3月12日
Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.
正文
Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.
BALANCE:
· Players, enemies, and pets can no longer have their HP increased above 999,999,999
ART:
· Add icon for Murderous run modifier
· Added portrait art for the following cards:
· Feeding Frenzy
· Sloth
· Waste Away
BUG FIXES:
General:
· Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen
· Fixed crash when interacting with potions during combat transitions
· Fixed crash when syncing cloud saves on Windows
· Fixed rare save data loss on Windows when power is lost during a save
· Fixed crash when quickly navigating away from menus
· Fixed dev console failing to match commands on non-English system locales
· Fixed potential softlock when auto-played cards trigger grid or card selection
· Fixed state divergence related to discarding potions too soon after combat ends
· Fixed being able to "peek" in card screens outside of combat
· Fixed closing the settings menu while a dropdown is open not also closing the dropdown
· Fixed navigating down the dropdown items causing the settings to scroll down
· Fixed softlock when auto-played cards triggered card selection
Ironclad:
· Fixed Hellraiser power playing Strikes if there are no valid targets
Potions & Relics:
· Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1
· Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards
· Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards
· Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block
Enemies:
· Fixed missing Kaiser Crab boss death VFX
· Fixed Kaiser Crab face animation not looping after a claw takes damage
· Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move
Ancients:
· Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1
Events:
· Fixed softlock when dying in the Jungle Maze Adventure event
· Fixed softlock if you die in the Room Full of Cheese event
Multiplayer:
· Fixed softlock when any player has Potion Belt and Alchemical Coffer relics
· Fixed being unable to navigate via controller if you unready yourself in lobby
· Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards
· Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes
· Fixed softlock when queueing a potion to be thrown after the enemy would die
· Fixed crash when returning to the map after loading a multiplayer save
· Fixed host and client sometimes generating different maps from the same seed
· Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics
· Fixed softlock caused by a player dying with cards in their hand
· Fixed state divergence related to playing Huddle Up during another player's card selection
· Fixed timing-related state divergence occurring at the end of a combat
· Fixed rare instances of getting stuck at an empty chest
Localization:
· Fixed crash when selecting Ironclad on Turkish locale systems
· Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
· Fixed an issue when viewing run histories in Russian where the player played as The Defect
· Fixed an issue with Buffer+ card's description when playing in Portuguese
· Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish
· Fixed an issue with Colossus card's hovertips when playing in German
· Fixed an issue with the "Accept" option in The Trial event when playing in French
· Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean
LOCALIZATION:
· Added more translated text for various languages
· Fixed translation and formatting errors for the following languages:
· Italian
· Russian
· Simplified Chinese
· Turkish
· German
· Spanish
· Polish
· Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering
· Improved Korean font spacing
· Improved Russian and Thai font rendering
· Improved the look of Simplified Chinese font
· Share button in stats screen now utilizes correct localized string
MODDING:
· Reworked mod structure
· mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named <mod_id>.json - see ModManifest for the new JSON structure.
· PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.
· settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.
· Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.
· Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game.
· Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.